I’m completely new to blender and python, only having marginal experience with C+. I have a personal project where I’d like to apply randomized generative modifiers, with their values themselves using random values. Is this reasonable? I have a general idea that python can access blenders list of modifiers, assign variables to them and randomly select and apply from that set. As for values, having the script recognize which modifier has been “selected” and determine which values can be randomized. To begin I’d like to just apply one modifier, and then rerun the script to abstract the form further. Is this reasonable? As a newcomer to python it seems very flexible but perhaps this is too specific (python can actually manipulate values in this way)? Some recommendations or even rough sketches of such a script would be greatly appreciated.
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import randomand then pick a random item from the list usingrandom.choice()– Robert Gützkow Nov 13 '19 at 20:20