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I want to apply a transparent texture to an emssion node in a way that the the emission node will emit just from the not transparent parts of the image texture. How to achieve this effect ?

Here' s a Picture of it enter image description here

TheCycleOfBlend
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1 Answers1

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Are you going for something like this?

Glow with transparency

If so, then it's as simple as someonewithpc said, just an Emission shader mixed with a Transparent shader using the texture for the Fac.

Greg Zaal
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  • hey, i am using this setup but I want to animate the map. Not simply control the total transparency of the texture but rather for example have a spherical alpha ring / wave effect on the texture. Would anybody know how to do that? Technically masking the texture that goes into the factor node for the mix? – Avion32 Oct 05 '20 at 21:11