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I would like to add a smoke trail emitting horizontally from the exhaust pipe of my moving object.

I want the smoke to fade out over time/distance and to follow the motion path of my object. What would be the simplest way to accomplish this effect in Blender 2.8 ?

Franck Louis
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    Related https://blender.stackexchange.com/questions/112746/atmospheric-trail (possible duplicate) and https://blender.stackexchange.com/questions/139754/making-a-realistic-dust-trail – batFINGER Nov 23 '19 at 14:19
  • Is there another way to do smoke trails without having to use scripts or addons? – Franck Louis Nov 23 '19 at 14:46
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    DRF's answer here https://blender.stackexchange.com/a/112753/15543 uses no scripts / addons. – batFINGER Nov 23 '19 at 14:49
  • I will give this a go, but I was after a more realistic effect, like jet trails from a 747 (if they still exist). – Franck Louis Nov 23 '19 at 14:56
  • Also https://blender.stackexchange.com/questions/18296/how-to-make-a-heat-distortion-effect Pretty much play around with emitters (some mesh object) and settings like lifetimes of particles etc to get smoke you are after. Then animate it as would any other object to create the trail. – batFINGER Nov 23 '19 at 14:59
  • Still not exactly what I want to do. Its more like the jet stream trails you see from jet engines when they are flying through dry cool air on a clear winter day. – Franck Louis Nov 23 '19 at 15:04
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    Yet another https://blender.stackexchange.com/questions/45328/trail-particles-ending-in-a-point – batFINGER Nov 23 '19 at 15:14

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