Is it possible to create a holographic lighting in cycles? This is possible In the Blender Internal render engine, but I'm not going for linking lamps. Here is what I mean (the light that is holding the sphere inside it) -

Is it possible to create a holographic lighting in cycles? This is possible In the Blender Internal render engine, but I'm not going for linking lamps. Here is what I mean (the light that is holding the sphere inside it) -

Yes, this is possible using volumetrics:

Using a cube to scatter light emitted from a spot lamp.
Create a cube and give it a volume scatter material:

Add a spot lamp:

You could also fake this by modeling the cone, then using a volumetric gradient for the falloff:

It won't be as physically accurate or as flexible, but it will be less noisy:

Example .blend (for both methods)