I've try make a kendama animation, when make the rope I want the endpoints of this rope to connect two meshes while following their movement and swinging looks realistic. I think use bone wasn't a good choice, pls tell me how would you do this animation if it were you, thanks!
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1Have you tried the search at the top? I found a few related questions that could help you, for example https://blender.stackexchange.com/questions/97749/how-to-simulate-a-rope just by typing rope in the search field. – Luciano Nov 28 '19 at 10:24
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1Thanks, I've seen this once and I forgot to read it...Now I feel a little bit awkward – Knottt Nov 28 '19 at 11:09
