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Hello.

Let say that in a this image, i'd like all shadows to be rendered as an red emissive material, is this possible in render ? procedurally, witouth any modifiers, just by the shader editor ?

Fox
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    https://blender.stackexchange.com/questions/86775/make-light-paths-only-pass-through-non-emitted-areas/86787#86787 – Duarte Farrajota Ramos Dec 19 '19 at 13:50
  • ok so it's impossible then – Fox Dec 19 '19 at 16:17
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    there is a way to map indirect rays to an emissive material see: https://blender.stackexchange.com/questions/69709/how-to-change-the-shadow-color-in-blender-cycles/69719#69719 –  Dec 19 '19 at 16:50
  • cool but this is a work shader option, i can i will not change the material :( – Fox Dec 19 '19 at 20:09

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