I must've touched something wrong so my axes are acting weird. It seems like the axes are heading towards where the object is facing. How do I make them the same with the world axes?
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You can choose whatever transform orientation you want to use instead of Local. if you are constraining transforms to some axis with shortcuts x, y, z or middle mouse button, you can just hit it again with Local orientation set to temporarily use global orientation anyway:
This works the other way around if you have global orientation selected as well.
Martynas Žiemys
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Thanks. I never knew you can do that. Previously in 2.79b, I used to press G + X if I want to move objects in x axle, R + Y if to rotate in y axle, S + Z to scale in z axle. I suppose shortcuts are the unchanged in 2.8x, – Rita Geraghty Dec 27 '19 at 10:15


