Nice people of Blender SE.
I'm using Compositor to blur my HDRi (as suggested by others on BSE).
Cycles render engine.
However, the environment behind objects isn't rendered, there's just a black cutout.
Therefore any applied blur results in an annoying black halo around objects.
Black halo occuring when combining blurred environment with objects.

Sure, I can render the environment separately, but it's not very practical when handling multiple scenes or animation.
Question
How can i separate the environment without these black cutouts?



