So I've been trying to stack two textures with alpha on top of each other and while I can remove the Alpha on each with enabling alpha blend the problem is the textures bleed into them.
From what I gather it has to do with the FAC value the alpha is plugged in or set manually, which might be expected from a mix note...
While I followed How to stack/layer two textures with alpha over each other with Material nodes? down to a t (other than the texture mapping), I tried other methods and end up still with a mix of the two textures than them being properly stacked. Maybe someone can help.



