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I am using BlenderGIS for GeoTIFF mesh import (DEM as displacement texture / subsurf) and would like to further add aerial photo to the mesh as another (RGB) texture. GeoTIFF data and the photo are alread aligned. Is it possible to define a second texture on the object which would be used for coloring the surface and retaining the elevation texture used for displacement? I am fairly new to Blender and even searching around here did not give me an asnwer. Thanks!

UI shot

eudoxos
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