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I recently got a new MacBook Pro so I have more free space on my computer's memory than ever before and yet my properties window still makes blender run slowly. My Macbook pro is a new model so it's graphics card should work fine. Is it possible a setting I changed in blender could be causing the problem?

  • Can you please elaborate what exact steps you're performing in Blender? – Robert Gützkow Jan 06 '20 at 21:30
  • Thank you for responding. I have an object in my scene that I'm using a bevel modifier on and when I try to manually change its properties in the properties window it doesn't update for 2 minutes it doesn't even show the inputted value until it's finished processing. – Benjamin Hall Jan 07 '20 at 18:49
  • Sounds like you're setting very high values for the number of segments or you have other modifiers like subsurface already on the mesh causing a high complexity. – Robert Gützkow Jan 07 '20 at 18:52
  • I see so would setting it for 100 segments be overkill? – Benjamin Hall Jan 07 '20 at 19:10
  • Yes, definitely. Such high numbers shouldn't be necessary at all. Have you enabled smooth shading? – Robert Gützkow Jan 07 '20 at 20:03
  • Ok got it thanks for the help I'll try to avoid overdoing it with beveling from now on – Benjamin Hall Jan 07 '20 at 21:41
  • Also, I probably could enable smooth shading to limit my need for the bevel thank you for the suggestion – Benjamin Hall Jan 07 '20 at 21:51
  • Read this post to understand the consequences of using subdivisions: https://blender.stackexchange.com/questions/28222/blender-render-crash-when-using-subsurf-modifiers/28283#28283 the same applies for the segments of Bevel. Don't create unnecessary geometry. Your goal should be the opposite: have the absolute minimum and most efficient (and less computationally intensive) geometry. –  Jan 07 '20 at 23:44
  • Got it thanks so much – Benjamin Hall Jan 08 '20 at 00:42

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