I'm animating a fish to swoosh around as it moves forward using a displace modifier (like here: https://www.youtube.com/watch?v=58lc8sLpJzY). The problem is that I want it to go in a circle using a follow path constraint but you use offset to do the animation rather than y. The displace modifier is using the y to map the location of the fish to the cloud texture (so if it goes in a circle it would only swoosh a little bit depending how fast it is moving along the y axis).
Is there some way to map the displace modifier to offset instead of y?
Can I answer my own question?
– Jan 10 '20 at 18:22