I am trying to get a springy spiral which is pinned at the center, think of a metal spiral with 10 revs you would have ie inside a watch. In 3ds max i would just add a Flex modifier, but in Blender i understand i am supposed to use soft body physics.
I did that, yet the spiral never behaves anything metalish, i cannot seem to find settings anywhere close. Animating the spiral with the pinned center always has the effect of a spaghetti or rubber thread being pulled away, i never get the effect of the whole thing following in a wobbly spring fashion.
Any small pointers would be much appreciated!