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I have a custom shader that is basicly just rendering a object with vertex colors. I am trying to get shadows working by using LightPath node, but everything renders black when I apply that node. Using Eevee renderer.

enter image description here

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1 Answers1

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The way to get control of the shadows was to have a light with high intensity, and then a mesh with white albedo color. Then the node graph in the image shows how to filter the shadowed part out from the render. There's no light path node at all anymore.

enter image description here

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