I'm trying to port differential line growth to blender animation nodes following this example https://vimeo.com/169438763 . I was suggested to work with splines in blender as it would be a lot simpler to working directly with meshes.
Right now I'm trying to create a function that loops through every spline of a bezier circle, and add a spline in between two splines when the distance between these two splines is larger than X.
To this effect I'm looping throughout the splines of the bezier circle but the problem I'm hitting is that the loop only finds one element. Shouldn't it find 4 as indicated in edit mode ?

writting a script to subdivide between two points might be easier than writting a script to add a bezier point between two bezier points
thanks a lot for helping me unerstand more about splines
– Kaspie Jan 16 '20 at 17:25