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i have a simple question for you, i need to "merge" 2 parts of the same object in edit mode where the faces collide, here a simple example to better explain the desiderata: enter image description here

IS it possible in Blender with a simple operation? or do i have to recreate the whole parts to make them collide correctly?

Tharnadar
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  • https://blender.stackexchange.com/questions/51318/how-to-really-make-it-only-one-object https://blender.stackexchange.com/questions/2976/how-can-i-add-vertices-to-intersection-of-two-edges https://blender.stackexchange.com/questions/28574/simple-way-to-creating-vertices-at-intersecting-planes-and-deleting-leftover-int/28577#28577 – Duarte Farrajota Ramos Jan 24 '20 at 17:27

2 Answers2

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Recorded a quick video showing how to easily do it.

The steps are:

  • Create two loop-cuts on the smallest/thinnest part.
  • Snap the new loops along the X axis(or whatever axis are appropriate for your mesh) to the mesh you want to merge it with.
  • Select the faces your mesh is going through and create an inset face.
  • Scale down the new faces and snap the edges into the thin piece.
  • When all edges/vertices are overlapping use Alt+M and select "By Distance" to merge overlapping vertices.
  • Finish off by either manually selecting and deleting the interior faces or use Select - Select all by trait - Interior faces to select them and delete
GalacticSalmon
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this is a simple topology, just add there a few more edges and merge the vertices. You can use voxel remesh as that is just one click operation but it makes the next modeling impossible in a classic way.

Fowl
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