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I'm having trouble using the Smart UV Project Unwrap in Blender 2.81. When I go into shading to check the Unwrap, I apply a basic checker texture and it shows a stretch in the Z axis. Why is this so? How can I fix this, make them square checkers.

See below:

UV Project rectangle checkers

Thanks, CorzaX24

CorzaX24
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1 Answers1

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This usually happens, when your object has non-uniform scale.
You need to apply scale first for a correct UV unwrap.

Object > Apply > Scale

enter image description here

Also, make sure your texture is connected to the UV map

enter image description here

jachym michal
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