I'm modelling a bottle shape. And when I add the subdivision modifier the top and rear of the bottle has its surface seem pinched non smooth (although I have added shade smooth). So I delete the top face, select the vertices and do a grid fill which can be seen in the image attached. But when I increase the viewport quality in my subdivision modifier the top of the bottle seems more square than circle.
What's the best modelling tip so the top of the surface doesnt make that pinched surface?
Thank you.
