I'm creating some low-poly terrain in blender by starting with a grid, then pulling vertices up vertically using a random falloff to affect nearby vertices.
I've ended up with some normals that face under the terrain, rather than above it:
When I Flip Normals, the normals change slightly, but still face under the terrain.
Recalculate Outside/Inside does not work either. how can I make the normals of these 3 faces point towards the top of the terrain, like all the faces around them?



