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Please have a look at this:

enter image description here

I am writing a script wich changes selected verts.

Lets say the user is in Box-select-mode (...or whatever tool), selects something, does some constrained transformation (example: Move in Z)

Now my script is changing the vertex selection. At this point I want to reinvoke the constrained transformation (example: Move in Z). The goal is, that the user doesn't have to hit G - Z (example) again but, the geometry sticks to the mouse and moves in Z until mouseclick.

What would be an efficient way to achieve this?

Luis
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    Somewhat related https://blender.stackexchange.com/questions/163129/how-can-i-access-view3d-select-circle-radius-value/163130#163130 and https://blender.stackexchange.com/questions/132944/is-there-a-way-to-access-a-bpy-types-operator-value/159488#159488 – batFINGER Mar 03 '20 at 17:10
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    As batFINGER mentioned, bpy.context.window_manager.operators and ...operator_properties_last should be of use. – Ray Mairlot Mar 03 '20 at 17:15

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