I need to make an animation of the cash flowing through the counter.
What would be the best way to do this?
I thought about starting with creating a bezier curve and adjusting it to make cash go through the counter to the counter wheels at the front and then I'd apply cloth physics to the cash and collision to the wheels so that money bends and is transported downwards where it's later pushed further by more cash.
Unfortunately, I've just started learning Blender and though I can successfully set up a curve and the cash follows it correctly, the physics part is more tricky. Cash constantly behaves unpredictably around the wheels. Usually resulting in going through the wheels rather than being nicely taken down.
