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I'm having some basic problems with bevels. Or rather with resetting the scale of my object.

To recreate my problem.

  1. Create abox

  2. scale it in x:10, and z 0.1

  3. ctrl+A choose apply scale to deltas

  4. select long edge on the mesh and ctrl+b to bevel. Bevel is not even.

What am I doing wrong?

enter image description here

Nomadic
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  • https://blender.stackexchange.com/questions/7298/why-is-it-important-to-apply-transformation-to-an-objects-data/7349#7349 – Duarte Farrajota Ramos Mar 05 '20 at 12:49
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    Why applying scale to deltas on the step 3? Applying scale values (Ctrl+A > Scale) freezes transforms just fine so with that there's absolutely no difference if you scale in Object mode or Edit mode, just make sure to actually use that Ctrl+A > Scale – Mr Zak Mar 05 '20 at 13:33
  • I was adviced to use reset scale delta, which makes it look like it worked. Your solution works though. Thank you! – Nomadic Mar 05 '20 at 14:15

1 Answers1

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Select your object in object mode and hit Ctrl+A and then Apply "Scale"

or

Scale your object in "Edit mode" rather than Object mode, then Ctrl+B "Bevel Edges" in will be even.

Ray Mairlot
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Akai Shuichi
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  • Thanks but if I do "apply scale" the object starts scaling. I'm happy with the look of my mesh, just want to freeze all transforms. It works when I export and import mesh as an .obj so surely there must be a way in Blender? – Nomadic Mar 05 '20 at 11:20
  • What about Scaling the mesh in Edit Mode, you could select the mesh "Ctrl+A" and "S" to scale, then you won't have to use Apply Transformations menu. – Akai Shuichi Mar 05 '20 at 11:58
  • If there is no way to reset transforms I will do all my scaling in edit mode from now on. I just need to be careful not to scale in object mode. – Nomadic Mar 05 '20 at 12:11