I would like to put the text on the jacket of cable I have rendered. As the Cable itself starts off as a curve which is then converted to a mesh, I need a solution to place it on the mesh and follow it
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Hello :). Is the text an image texture or a mesh object? – jachym michal Mar 07 '20 at 17:25
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I can do either really. Whatever would be easier. :) – A B Mar 07 '20 at 18:02
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1Well then, why not just UV unwrap the mesh and put the texture there? :) – jachym michal Mar 07 '20 at 18:04
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I don't know why I did not think of that. Thanks. I'm assuming it will unwrap flat as a cylinder, it won't be a crazy spaghetti mess? – A B Mar 07 '20 at 18:11
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1Yeah, it should work well :). The cable is just a basic cylinder. If you run into any trouble, feel free to ask. Good luck. – jachym michal Mar 07 '20 at 18:17
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It looks like I already have a problem lol. I have unwrapped and this is the result. https://ibb.co/BNtsHkL . What now? – A B Mar 07 '20 at 18:24
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Let us continue this discussion in chat. – A B Mar 07 '20 at 18:38
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Just unwrap the black cable and add the text as an image texture.
- Add seams to the cable - two around (to cut it from the rest), and one straight (to make it flat).
- Connect and position the image texture (either by moving the UV or using the Mapping node)
- Done.
You'll need at least three seams here, to unwrap it flat.
jachym michal
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1Hello again :). Yeah, that can happen when unwrapping a bent mesh. This thread could help and this addon too. Good luck. – jachym michal Mar 07 '20 at 20:27
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