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Firt things first, needless to say that I'm still a newbie haha.

I've been learning how to model with extruding vertex and faces, instead of starting from a cube.

Everything went pretty well until I decided to add a Subdivision Surface modifier to smooth everything and I found this(Also happens when I right click and check shade smooth):

Also I let you see the X-Ray version, which made worry:

So thanks in advance and any help would be appreciated :3

Bruno
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Juan
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  • Hi and welcome to Blender Stack Exchange. Please show and tell. A little more information about what you mean would be really helpful. Please read this to learn how you could help us to give good answers. – metaphor_set Mar 29 '20 at 12:24

2 Answers2

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Looks originally like "Normal" problem. this post will give you an idea about it. it happens a lot when models are extruded.

Blender How to Recalculate Normals

Sadern Alwis
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Fixed by deleting the faces and adding them again.

Juan
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  • Hey :). In the future, you can just recalculate face orientation. Some faces are visibly flipped in your x-ray view. Good luck with your project. – jachym michal Mar 29 '20 at 15:01
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    Oh thank you :) I'll keep that in mind for future cases hehe – Juan Mar 29 '20 at 16:23