I create one triangle whose is transformed by 3 animated cubes.
To realize this, I use "Hook Modifier" (as proposed in this topic ) , each vertex of the triangle is associated to a hook and each hook is parented to a cube. Each cube is animated.
During the animation (from position 1 to position 2 in the screenshot), the origin and the vertices of the triangle stay in the same position.
Is there a method to move the origin and eventualy the vertices of the triangle when the cubes move ?
In other words, is it possible to convert this Hook Modifier with animated cubes to get Location , Rotation and Scale keyframes of this triangle ?
(Rem: it is the same problem after applied this modifier as shape keys )
