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How can make the mesh smooth. With the mirror and subsurf modifier i want to have a round smooth sphere shape at the end. Note : I dont want to apply the modifier

Edit mode

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Object Mode

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Any solution or suggestion to end the verts to get smooth shape.

atek
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  • The edge loop in the middle is the culprit, start by scaling that up and pulling it forward so the overall mesh is rounder. It also doesn't help that you have n-gons, it's generally recommending to use quads when possible. – TheTrueJard Apr 10 '20 at 04:55
  • @TheTrueJard so how can i end up then – atek Apr 10 '20 at 05:50
  • Subdivide it a couple of times and crank the smoothness up to 1. – Hutts Apr 10 '20 at 03:54
  • https://blender.stackexchange.com/questions/1684/what-is-the-technical-difference-between-an-ngon-and-a-bunch-of-triangles/1697#1697 https://blender.stackexchange.com/questions/70810/how-to-avoid-the-wrinkle-at-the-poles-of-the-uv-sphere/70811#70811 https://blender.stackexchange.com/questions/3199/why-does-subsurf-modifier-cause-weird-deformation-at-the-end-of-a-cylinder – Duarte Farrajota Ramos Apr 10 '20 at 17:07
  • @DuarteFarrajotaRamos. But its not working with my mesh. Reason its having mirror and subsurf modifier and that i dont want to apply it. It work on without modifiers. Thanks – atek Apr 10 '20 at 18:05

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