When in viewport shading mode, (and any other eevee modes...) I get these annoying, weird jagged edges I've never encountered before. Any idea how to fix it? I'm sure it's a hotkey I pressed without knowing, but it is hard to look at.
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Hello :). This looks like z-fighting caused by too large clipping distance https://blender.stackexchange.com/a/1387/ – jachym michal Apr 16 '20 at 18:14
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@JachymMichal You are totally right! I my clipping distance was much too small. Set it to 0.01 and it fixed it, thank you Jachym! – Derek Daley Apr 16 '20 at 18:23
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Happy to help :). Good luck with your project. – jachym michal Apr 16 '20 at 18:30
