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everyone.

I'm still "intermediate" in Blender. I usually mod 3D model from TESIV:Oblivion game. Know a bit about: importing, exporting, cutting mesh, UV mapping, bone weighting, etc. But haven't learn to make 3D model from 0.

Usually, there's commmunity that likes to rip 3D model from games. And so, I import .obj file to Blender 2.49b, but found this issue on the mesh: enter image description here

Anybody know how to fix it?

(I follow this link: Why are some faces in my mesh darker? but nothing change)

lovender
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  • That's likely just because of the smooth shading and a strong angle between the faces. BTW is there any reason why you're working in the ancient 2.49b? The never versions also have a .obj importer. – Robert Gützkow Apr 19 '20 at 14:24
  • Try to turn on, auto smooth, and play with the edge angle. – Saif Mohamd Apr 19 '20 at 16:38
  • @Robert Gützkow I tried the latest version of Blender and update python...but that makes me cannot modding TESIV:Oblivion because of certain error like cannot import Oblivion's nif file. Since I work a lot with Oblivion, so I'm still stick with the "ancient" 2.49b. – lovender Apr 20 '20 at 04:05
  • @SaifMohamd I'll see what I can do about the edge angle. Thanks for your suggestion. – lovender Apr 20 '20 at 04:07
  • @SaifMohamd Know any tutorials for Blender 2.49b about this problem? – lovender Apr 20 '20 at 04:21
  • is there no AutoSmooth Option in blender 2.49b ? dit you see this here ? https://forums.nexusmods.com/index.php?/topic/430981-smooth-mesh-modelling-tips/ – Master Heavy Apr 30 '20 at 07:24
  • Yes there is. But Smoothing is not the case here, because the mesh already set to smooth; not solid. I saw that link. But still no solution about Face Normals. In Blender Edit Mode, there's option: Normals > Flip. But why no option: Normals > Face?! And so, I think what I did with NifSkope is the thing that Blender can't do. Idk...if somebody know there's that feature in Blender 2.49b, please inform here. So far, the solution is using NifSkope. Thanks. – lovender Apr 30 '20 at 11:57

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Found solution! Use NifSkope, right-click on the mesh, choose Mesh > Face Normals.

enter image description here

lovender
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