I got a problem when I was applying a normal map on my object. Material color isn't applied on one part of my UV Map. It is applied but from the other side and I don't know how to fix that.
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Jiří Satora
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Hello and welcome :). Normal maps sometimes work better when saved into file (.tiff/.exr) and loaded back as an image texture. It's also important to then set it to Non-color and select the matching UV map. Would that help? – jachym michal Apr 22 '20 at 16:05
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that didn't help – Jiří Satora Apr 22 '20 at 16:20
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In that case, perhaps checking Normals orientation would be my next step :). – jachym michal Apr 22 '20 at 16:23
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normals seems good, but when I rotate my object 180 degrees problem disappears and appears again on the other side. I don't know where's the problem. – Jiří Satora Apr 22 '20 at 16:43
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Well, since I'm obviously not good at guessing, consider sharing the .blend, so others can take a look. Just the one problematic part, with the normal map packed. – jachym michal Apr 22 '20 at 17:23