blender people, please, does exist a solution to make a clean render pass for ID colors - materials? I want to achieve a same solution like in VRAY - material ID. After that, I want to import it in photoshop for postproduction. But the output in Blender-Cycles- Cryptomatte is very pixelized and not desired quality at all. I read another similar question in this forum and tried do my best. Exactly it was this article: Cryptomatte doesnt output nice clean edges
I tried to change the film Options - but it also destroys the render quality, so you have to render twice and the solution is still not antianalized, so it can´t be comparable with vray.material.id_output at all?!
Is there a way how to make it ?
I also read this article How to achieve a flat colored render pass from material id/index for masking And for me It does not matter, If I have to use a python script. I just need to get a perfect material Id Image. I tried Cryptommate for object or material picking and exporting. Results with exports are horrible. It works great only internal. If you export to EXR from blender and import with EXR_IO, you get lot of layers with alpha masks. Not the one easy colored layer like in VRAY?! This way of work is not possible in the scene with 300 objects.
Last thing could be making any materials emissive and change ID´s. I hope that blender is far away from solutions like this.
I would be happy happy for any advice. Thanks!





