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Using UVs to animate the shapes on the screen would be hard and tedious so i want to use geometry to impact which dots light up

the compositor won't really help as it pixelates where the camera is facing rather than where the mesh is facing

when i used animation nodes the matrix wouldn't parent to my plane, and the rotation only affected the induvidual bounds of each sphere (which is what i used to make the leds)

something like this effect: https://blenderartists.org/t/animatable-pixel-matrix-display/1126033/11

Can i make a mesh light up when something touches it?

^ it's better explained in this new one i made

Notsparky
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3 Answers3

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I still think UV map could be quite handy:

enter image description here

  1. Scale the UV maps into individual pixels by scaling them to 0
  2. Connect the UV map to Image texture
  3. Use Mapping node to animate it

enter image description here

jachym michal
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I'm not entirely understand your question, but i think you need to sample texture? Then you can use Texture Input node. which is available AN+EN Branch.

enter image description here

Harisreedhar
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Color with falloff | Animation nodes 2.1 in blender 2.81a

this was the effect that i was looking for (the one posted in the answers)

Notsparky
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