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I'm trying to model a database symbol like this

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The only way I currently know how to do this is by starting with a flat cylinder and repeatedly extruding and scaling.

extrude scale Z scale .9 extrude scale Z scale 1.1

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This is very tedious. How else could I accomplish this?

spuder
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1 Answers1

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create a single piece out of a cylinder.

To make the edges less sharp read this question:

Weird deformation between large ngon and edge ring

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Add an array modifier, and move the relative offset values for the Z axis like this.

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Add a mix of glossy and anisotropic shaders.

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EDIT Want an even simpler way?

Add a Curve->Circle.

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Make it a 2D curve, fill in on both sides, give it some extrusion and bevel:

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Add the array modifier, and texture.

For Info on how light a shiny object read this: Make a gold reflective object

  • That works perfectly. How did you get such uniform lighting over the object? – spuder Oct 17 '14 at 05:08
  • For the lighiting you just need a big source. Either a large plane or something like this: http://blender.stackexchange.com/a/15685/1853 –  Oct 17 '14 at 05:11