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I am making a Nintendo 64/ PS1 inspired game in Unity. I know that those consoles did not have lighting and instead used vertex colors on textured models to add variations in light and in color to save on space. Like Banjo-Kazooie, TLOZ: Ocarina of Time, Spyro, etc.

Here is another example: https://twitter.com/JasperRLZ/status/1094624131012714498

I would like to use this technique in my level models and then export them to Unity, but I can't find a way of doing it. The best I could find is this video, but it doesn't work for me when I do it, and it does not explain much of what they are doing: https://www.youtube.com/watch?v=0VEdMQIF_sU If anyone knows how to do this, please do tell. Thanks!

  • https://blender.stackexchange.com/questions/30314 https://blender.stackexchange.com/questions/90890 https://blender.stackexchange.com/questions/31330 https://blender.stackexchange.com/search?tab=votes&q=vertex%20colors%20export – Duarte Farrajota Ramos May 23 '20 at 22:27
  • Nevermind, I already found an actual solution: https://blenderartists.org/t/vertex-coloring-on-textured-models-to-use-in-unity/1230383/3 – Ambystoman105 May 25 '20 at 22:26

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