I'm somewhat new to blender and i have a problem with mixing materials:
Material A and B are similar (roughness, and colors) but material B has "holes" in it.
These holes need to be in specific location on that mesh, and only there.
I need to somehow mix thesee materials so that is transformes smoothly to one another, and i dont know how.
I thought about "merging" them and mixing them with gradient texture as a factor but given that the materials are messy, and they blend in multiple places i don't think it can work, or at least i don't know can it work.
Any help would be appreciated
Im not sure how to set up gradient texture that blends in two (or more) places, and how to control these places
– Veermove Jun 02 '20 at 18:40