(i use blender 2.79) in video games, the farther is the object the fewer details it has, and that of course to save memory but how to do it in blender if you have 2 complex objects and one of them is closer to the camera than the other how to make the farther object get less render?
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1Dude, breathe! Try to use punctuation, structures like paragraphs and so on. Some images would also help. Try to describe your problem as detailed as possible. It's really hard to get anything out of your question, when it sounds like incoherent ramblings. – metaphor_set Jun 03 '20 at 04:47
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LOD (Level of Detail). You may find this earlier post usefull: https://blender.stackexchange.com/questions/64614/is-it-possible-to-have-automatic-lod-level-of-detail-on-large-scenes. I – 3fingeredfrog Jun 03 '20 at 08:43