Is it necessary to apply all transforms? Everything in my character breaks the second I apply transforms... My shader for my character's eyes, the hair, even the rotation of the eyelids ceases to function properly. I am making a character for a game, but what does applying transforms do? The scale is like 0.1, I had thought I applied it before making the hair, but turns out I didn't , so I applied it and the hair grew out all over the place. I don't even understand why my eyelids fail to rotate properly after applying rotation.
Can anyone tell me how to apply transforms without having everything break, or is this to be expected? And what does applying transforms do?