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i have an issue i need to fix ASAP because is getting in the way of my work, i started modelling with Blender and i love it, specially Vehicle modeling, and i have an issue, i created procedual materials like Metal, glass, tinted glass, carbon fiber using nodes in blender without any textures, and the problem i have is that whe ni apply the material in the vehicle for expample the windows i'm not getting the result i should be getting but when i apply the material to a plane or monkey head it applyes correctly, i have a few Screenshots to show you guys what i'm talking about with hope you guys can hellp me understand what's the problem cuz i really can't find any solution to this...

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here another example on my carbon fiber material that's different in both meshes but is the same exact material... i really need help with this. i may be a noob and this is an easy thing to solve but i really need help to figure it out...

PS: english is not my native lenguage and in the picture i wrote in spanish in red "mismo material" it means "same material" PS2: i'm rendering with experimental build GPU supported (Cycles)

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