I watched tutorials on how to create fog within bounding boxes, but the fog is static. I'm trying to create a scene of an airplane where the camera is looking down on the clouds, and the clouds should be moving. I was going to try and make the clouds in a similar way as I made the fog (with bounding boxes) but is there a way to make the clouds move? The airplane is going to fly through the clouds so it's important that they are 3d and not just a plane. Is there a better way than using bounding boxes?
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How did you make the fog effect? – FFeller Jun 12 '20 at 18:37
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1You could try noise and density with a principled volume, while changing the vector – Yohello 1 Jun 12 '20 at 19:26
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Animate the coordinates for a texture used in the volume scattering and/or the settings for a noise texture: See the bottom of this answer: https://blender.stackexchange.com/questions/43600/low-lying-fog-bounding-object-rendering-as-solid – susu Jun 13 '20 at 18:24
1 Answers
As Yohello says you could use the Principled Volume and plug it into the Volume socket of the Material Output. Here is a basic way to do it (perhaps not the most realistic solution though, but you'll find other ones on youtube or maybe someone will propose here?):
Create a basic elongated shape, subdivide it a bit, give it a Subdivision Surface modifier.
Create this node chain: Texture Coordinate > Mapping > Noise Texture > ColorRamp.
Plug the Noise Texture into a Vector > Displacement node to give it a bit of 3D relief (don't forget to enable the Displacement > Displacement Only option in the Properties panel > Material > Settings > Surface).
Plug the Noise into the Density socket of the Principled Volume.
Now play with the Location values of the Mapping node in order to make the cloud shape evolve through time.
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