Recently I've been trying to create a simulation of the Zeer Pot system, which essentially consists of a pot filled with sand. So, how can I generate sand particles in order to fill a container? Note that, preferably, the particles should have a mesh shape to give accuracy or precision to the simulation.
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If you can at all avoid it, don't use particles for sand. Use a texture, or a volume. If you're dead set on particles, you can emit them from the volume of your container, and crank up the amount a lot. – Frederik Steinmetz Jun 13 '20 at 14:30
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This question might help - https://blender.stackexchange.com/questions/76614/fill-particles-in-a-container#84426 – Ed Tate Jun 15 '20 at 00:38