I'm working on a model for VRChat, and the uploader in Unity requests as few meshes and materials as possible. This wouldn't be a problem normally but I went with an outside tool to pull multiple models into blender and the materials for them are separated into their respective texture maps. I would appreciate assistance in combining these maps in blender for export into Unity and beyond.
I have the diffuse, normal, emissive, and specular maps and I've been trying to use the node view with materials to get them to mix correctly into the final material.