I have a slow pc with no GPU, and I want to know the best way to dissolve into particles a moving person on a RGBA video footage (using BI). Take into account that a wind simulator should be used with a wipe blend texture to trigger gradually the effect of this gone with the wind dude.
By best way I mean nice performance on slow pc. Low RAM and disk consumption. Nice look n feel, each particle has to carry the color of the position it had on the victim person.
I made some other related questions before but I give up my current approach. At the moment my attempts were visually successful but render times went to hell and blender became very unusable while editing the scene so I lost control over the quality and the animation of my physics.
High ammount of subsurf levels and particle number are no good. Theorethically using less subsurf, less particle number and raise the children or trail ammount and use something like billboards may do but I can't reach that glory yet.
I have a Core2Duo with 5GB RAM using Win8 or Lubuntu. Blender 2.70.
Hope you can help!
Here is an example of what I'm looking to achieve in the animation:

Just watch until the final result appears (0:12)
– Fallouturama Nov 18 '15 at 12:23And what about using renderlayers to distribute cpu load (1 layer / particle system)?
Or particle system cache?
– Fallouturama Nov 20 '15 at 13:33