Here is a model shown in object and edit mode. The topology is great, however, the body parts are all separate meshes. From an animation perspective, what are the pros/cons of this approach, versus a single mesh? Thanks!
Edit- mods believe my question has been answered here: What are the benefits of modeling in one piece, or as separate parts?
However, I think my question is sufficiently different as I'm asking about animation of an organic object, not hard surface modelling.
