I have been having a huge amount of trouble finding the best way to go around retopologizing a model I made.
It has many curves, as well as many flat surfaces. There are also "seams" that are supposed to indicated paneling.
I have tried my usual methods that I use during my character creations (mirror+sub-surf+shrink wrap (if needed)), and have been unsuccessful all 5 times I have done this.
The closest I have gotten was modeling the panels separately, and joining them together afterwards. The problem with this is that the spacing between the panels was not an equal amount- and equated to a uneven and stylized version of the paneling.
Any pointers anyone has for this issue/technique used for this situation? 

