A common effect I'd like to understand is how to achieve moving, glowing lines. An example is on Robert Hodgin's "Taxi, Taxi!". (I don't know what he uses, but have an idea it might be Houdini). Another is Cristóbal Vila's beautiful animations (e.g. Nature by Numbers - Mobo).
I have coded a Python script that lays out geocoded spline curves on DEM terrain together with Open Street Map building data (see here), but the material for the moving assets is stumping me. I'd like to replicate Robert Hodgin's animation - can anyone explain in outline how this effect might be achieved in Blender?
Many thanks.