Helo,
I'm trying to create a scene where I have 10 bubbles coming up in a bath with splashes one after another. If I put them in one big domain it bakes forever and the resolution division is way too chunky. And if I bake 10 smaller domains I get crazy with managing 10 different cache folders and keyframing the objects on and off at the right time.
Is there a way to create one nice simulation and duplicate it with a time offset, so I only have to bake one simulation and rotate the others and position them in different locations so they kind of look different from different angles?
Thx,
A
Blender2.83.1


@vklidu
I'm struggling with importing the sim as abc back into the scene. It works great for the mesh but the particles(foam/bubbles) are imported as animations points. How do I implement them back as a particle system for the new object?
– Ale Jul 21 '20 at 15:14