If you think the title of this question sounds hilarious, you aren't alone, but that's what's happening. I've built a large complex shape (crude description, I know), and now find out that I can only view it from certain angles and certain distances. If I zoom out too far it vanishes, just as if it was passing through a pressure curtain to another world. The object is generated entirely using python code.
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ok, scaling the object down gets around the problem. so far. it still vanishes when you get too far away.. fascinating. I'm used to solidworks.. which has it's own limitations.. – juggler Jul 13 '20 at 03:18
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3change the clip distance – susu Jul 13 '20 at 04:44
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@susu hi, changing the clip distance will likely work. I have now noticed (hard not to), that my question has been edited, and informed that other answered questions provide the info I need, and ... I'm not actually sure what I should do or what I'm -supposed- to do. what I was intending to do was to come back in a week or so when my mind will be motivated to study this part of blender again, absorb the information, thank everybody, and be on my way. – juggler Jul 13 '20 at 17:32
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1When you are ready and motivated with more questions feel free to ask. – susu Jul 13 '20 at 17:34
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Likely your viewport clipping end distance is too short. Press N in object mode to bring up the tool menu and change it under "view".
Christopher Bennett
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