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I'm trying to animate a basketball through the net, but I can't get collision to work. I tried flipping normals for the net, but no luck. These are my settings - I tried the net WITH and WITHOUT the rigid body physics - still nothing. Any ideas what I might be missing?

EDIT: I am able to make it interact with passive rigid body that I keyframe through the net, but ACTIVE does not. I can't figure it out. enter image description here

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AciD
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  • Have you enabled 'Collision' on the ball? (the Collision in the Physics tab, not the Collision settings of the Rigid Body physics) – Rich Sedman Jul 22 '20 at 09:10
  • Just tried adding the collision - didn't change anything, still passes through :( – AciD Jul 22 '20 at 09:12
  • Did you re-bake the cloth? Also, you seem to have the cloth collision collection set to 'basket' - is the ball also in that collection? – Rich Sedman Jul 22 '20 at 09:54
  • Yes, same collection. Hmm I didn't do any baking yet. – AciD Jul 22 '20 at 13:15
  • That is what I'm going for, but I still have no idea why his net reacts to the ball, while mine does not when the ball is an active rigid body. – AciD Jul 23 '20 at 16:55

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It seems to be a bug of 2.8: https://developer.blender.org/T60079 You need to switch back to 2.79 if you want to feature

You can fake the gravity simulation and do as explained here:

  • the net should be cloth
  • the ball should be set as collision

enter image description here

Sanbaldo
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