On the left cube I have added an image(PNG) as a plane, and snapped it on the face of the cube, and on the right cube I have UV mapped the image(PNG). Now the image as plane, leaves some weird shading issues, depending on the angle, and light, where as the UV mapped image, there's no problem at all. But is there a way around this to get the image as plane to look as good quality like a UV mapped image? The reason why I snapped it on the face of the cube, was to avoid UV mapping as a solution and avoid setting up Nodes.
Thank you.
