I am trying to render a still image with a well known Render Farm service. When I upload my file it returns the error: 'Project uses to much memory while rendering. Please check for too many subdivisions.' Trying to render also crashes my machine for presumably the same reason.
Can someone please help me to understand this error and how to fix it?
My file has 2.9m verts. It is composed of a dozen or so arrays which use a set of base objects to generate their iterations. Each of these have solidify and subdivision surface modifiers.
Do I need to reduce the number of polygons? It doesn't seem like that many too me.
To do this can I apply the solidify and subsurf modifiers to all objects, and then decimate geometry? Or is there another way to get the memory usage down for rendering?
Sincere thanks if you can help, happy to upload the .blend just ask in comments please if it will help to see it.