Imagine you have a net woven of thin ropes. I want to wrap it around an object as in the picture below:
So far I have tried something that does not work the way I like:
- create a net using a 6-gon using three array modifiers
- use simple deform --> bend to create kind of cylinder
- shrink-wrap the resulting net-cylinder around an object
here's what I get after step 3:
Then I convert to geometry (all modifiers get applied), then I convert back to splines, then I use a circle as bevel shape to arrive at this:
The resulting net is too 'bendy', and it's also smooth instead of being ropes. So.. I want those ropes wrapped around an object. Any ideas how to achive this?
My another idea was to wrap a plane around and use an alpha of a net with a displacement modifier but I have not tried it yet. It also would take a lot of effort to get a proper alpha, so maybe you have better ideas at this point.
Thank you!


